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种族资料内部测试人族bug战术,飞龙依然可聚可甩
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发表于:8/29/2008 3:01:09 PM | 来源:xingji2cn
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 There has not been extensive testing of this yet, but in terms of Mutalisks, players will be able to stack, but it will be much harder to keep them clumped up. As more info surfaces about this, I will keep you informed.

  尽管没有更多的测试,但是对飞龙来说,玩家依然可以让它们聚集,但是想让它们保持这一状态要比过去难得多。如果有更多的信息我将继续通知。

  Also, Mutalisks at first in StarCraft II while slowed down a bit before they attacked, but the code has been fixed to allow it to attack on the move like the original StarCraft.

  最初,飞龙在星际2中将在攻击前减速,但是现在已经修正为允许飞龙像一代中那样边飞边打了。

  Thought I‘d share with you guys that in internal gameplay, we‘ve had some poor souls find out the hard way that apparently if you are playing Terran and you immediately lift off your command center to a close by high yield mineral field, you will easily make up the difference of the time lost from collecting minerals during that period, and essentially be able to out produce any other race very quickly. Thus far, it seems like it is easy to defend this new fast expansion strategy. Nonetheless, I‘m sure it will be balanced in the coming weeks, but thought it was funny so I thought I‘d share.

  Sneaky Terrans they are.

  这次跟大家分享一下我们的内部测试,我们很悲剧的发现,如果你使用Terran在游戏初期让主基地起飞然后飞到高产矿区(黄水晶矿)你将很容易在前期获得大量资源把别的种族甩在后面,而且能很快的生产一些单位。而且,似乎保卫这种新的快速扩张策略是非常简单的。但是,我确定接下来的几周这种情况就会被我们和谐掉,但是我觉得这事挺有意思,所以拉出来跟大家分享一下。

  这群小坏蛋,hoho~

  Making lift off a researched ability and hard coating the minerals both seem like interesting ideas - I‘ll be sure to forward that along to the devs. Like I said before though, this has only worked on ‘certain‘ maps. If anything, those maps could be modified slightly and it would probably fix it.

  使起飞变成需要研究的技能以及给高产矿加上坚硬的涂层看起来似乎都是很有趣的注意——我确定这些都会反馈给开发组。这招只能在“某些”地图上生效。如果对这些地图进行微调的话,这种策略就会被修正。


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